[MINECRAFT] Forge (1.7.10) stürtz bei betreten einer Spielewelt ab!

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Fortsetzung:

-- Affected level --Details:Level name: MpServerAll players: 0 total; []Chunk stats: MultiplayerChunkCache: 0, 0Level seed: 0Level generator: ID 01 - flat, ver 0. Features enabled: falseLevel generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)Level time: 0 game time, 0 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: falseForced entities: 0 total; []Retry entities: 0 total; []Server brand: ~~ERROR~~ NullPointerException: nullServer type: Integrated singleplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)-- System Details --Details:Minecraft Version: 1.7.10Operating System: Windows 7 (amd64) version 6.1Java Version: 1.8.0_25, Oracle CorporationJava VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 149203040 bytes (142 MB) / 282849280 bytes (269 MB) up to 6429081600 bytes (6131 MB)JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v9.05 FML v7.10.97.1343 Minecraft Forge 10.13.2.1343 3 mods loaded, 3 mods activemcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{7.10.97.1343} [Forge Mod Loader] (forge-1.7.10-10.13.2.1343-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{10.13.2.1343} [Minecraft Forge] (forge-1.7.10-10.13.2.1343-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableLaunched Version: 1.7.10-Forge10.13.2.1343-1.7.10LWJGL: 2.9.1OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA CorporationGL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported.Is Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Packs: []Current Language: English (UK)Profiler Position: N/A (disabled)Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedAnisotropic Filtering: Off (1)

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ich würde immer wenn du online spielen willst im launcher auf normal wechseln weil forge brauchst du nicht auf servern

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